- Mission appearances
- 12
- Recorded days
- 12
- First recorded
- 2026-05-01
How these statistics are counted
Appearances counts all matching records from the selected source. Mission appearances counts one record per mission, loot and date. Recorded days counts distinct dates with at least one matching record. The same loot in three missions on one day means three mission appearances and one recorded day.
Last seen is the newest matching date. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 10 missions
- Roosevelt IslandLast 2026-09-132appearances
- District Union ArenaLast 2026-08-162appearances
- DCD HeadquartersLast 2026-09-161appearance
- Federal Emergency BunkerLast 2026-08-221appearance
- Manning National ZooLast 2026-07-261appearance
- Capitol BuildingLast 2026-07-201appearance
- ViewPoint MuseumLast 2026-07-121appearance
- Potomac Event CenterLast 2026-06-261appearance
- Grand Washington HotelLast 2026-05-131appearance
- Stranded TankerLast 2026-05-011appearance
Latest appearances Newest first
Full recorded history 12 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-09-16 | DCD Headquarters | Mission |
| 2026-09-13 | Roosevelt Island | Mission |
| 2026-08-22 | Federal Emergency Bunker | Mission |
| 2026-08-16 | District Union Arena | Mission |
| 2026-08-11 | District Union Arena | Mission |
| 2026-07-26 | Manning National Zoo | Mission |
| 2026-07-20 | Capitol Building | Mission |
| 2026-07-12 | ViewPoint Museum | Mission |
| 2026-06-26 | Potomac Event Center | Mission |
| 2026-05-19 | Roosevelt Island | Mission |
| 2026-05-13 | Grand Washington Hotel | Mission |
| 2026-05-01 | Stranded Tanker | Mission |
Set details Bonuses & named items
Core attribute Armor
- 1pc12% Protection from Elites
- 2pc100% Increased Threat
- 3pc30% Hazard Protection
Deathgrips
+10% Armor on Kill
