- Mission appearances
- 12
- Recorded days
- 12
- First recorded
- 2026-04-27
How these statistics are counted
Appearances counts all matching records from the selected source. Mission appearances counts one record per mission, loot and date. Recorded days counts distinct dates with at least one matching record. The same loot in three missions on one day means three mission appearances and one recorded day.
Last seen is the newest matching date. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 10 missions
- Bank HeadquartersLast 2026-07-312appearances
- Camp White OakLast 2026-05-132appearances
- Roosevelt IslandLast 2026-09-211appearance
- DCD HeadquartersLast 2026-08-011appearance
- The PentagonLast 2026-07-221appearance
- Manning National ZooLast 2026-07-211appearance
- Federal Emergency BunkerLast 2026-07-181appearance
- Jefferson PlazaLast 2026-07-171appearance
- Liberty IslandLast 2026-06-251appearance
- The Art MuseumLast 2026-06-111appearance
Latest appearances Newest first
Full recorded history 12 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-09-21 | Roosevelt Island | Mission |
| 2026-08-01 | DCD Headquarters | Mission |
| 2026-07-31 | Bank Headquarters | Mission |
| 2026-07-22 | The Pentagon | Mission |
| 2026-07-21 | Manning National Zoo | Mission |
| 2026-07-18 | Federal Emergency Bunker | Mission |
| 2026-07-17 | Jefferson Plaza | Mission |
| 2026-06-25 | Liberty Island | Mission |
| 2026-06-11 | The Art Museum | Mission |
| 2026-05-13 | Camp White Oak | Mission |
| 2026-05-02 | Bank Headquarters | Mission |
| 2026-04-27 | Camp White Oak | Mission |
Set details Bonuses & named items
Core attribute Weapon Damage
- 1pc12% Marksman Rifle Damage
- 2pc26% Headshot Damage
- 3pc5% Damage to Armor
Pristine Example
Perfect FocusIncreases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.
