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1 match for “Breaking Point”

Latest recorded rotation 2026-10-05History 2026-04-21 – 2026-10-05
Gear Set

Breaking Point

Last recorded 2026-09-24

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Appearances11Mission records
Last seenLatest matching record (UTC)
Last gap7 daysBetween the last two recorded days
Avg gap14.5 daysBetween distinct recorded days
Mission appearances
11
Recorded days
11
First recorded
2026-05-02
How these statistics are counted

Appearances counts all matching records from the selected source. Mission appearances counts one record per mission, loot and date. Recorded days counts distinct dates with at least one matching record. The same loot in three missions on one day means three mission appearances and one recorded day.

Last seen is the newest matching date. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).

All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.

Where it appeared 7 missions

  • DCD HeadquartersLast 2026-06-193appearances
  • DARPA Research LabsLast 2026-09-242appearances
  • Roosevelt IslandLast 2026-09-172appearances
  • Potomac Event CenterLast 2026-07-131appearance
  • Camp White OakLast 2026-05-151appearance
  • American History MuseumLast 2026-05-071appearance
  • Jefferson Trade CenterLast 2026-05-021appearance

Latest appearances Newest first

Full recorded history 11 entries
Date (UTC)Mission / VendorSource
2026-09-24DARPA Research LabsMission
2026-09-17Roosevelt IslandMission
2026-07-13Potomac Event CenterMission
2026-06-19DCD HeadquartersMission
2026-06-17DCD HeadquartersMission
2026-05-31DCD HeadquartersMission
2026-05-27Roosevelt IslandMission
2026-05-21DARPA Research LabsMission
2026-05-15Camp White OakMission
2026-05-07American History MuseumMission
2026-05-02Jefferson Trade CenterMission
Set details Bonuses & talents

Core attribute Weapon Damage

  • 2pc30% Rifle Damage
  • 2pc30% Marksman Rifle Damage
  • 3pc30% Headshot Damage
  • 3pc30% Weapon Handling
4-piece talent

On Point

Hitting a shot with a Rifle or MMR grants a stack.
The maximum stack count equals the weapon's magazine size.
Reloading grants +2% Weapon Handling and +4% Weapon Damage per stack for 20 seconds.
No stacks are acquired while the bonuses are active. The timer running out refills your magazine.
Switching weapons while the bonuses are active stops the effect and refills your magazine.
Switching weapons while the bonuses are not active removes all stacks and refills your magazine.

Chest talent

Point of No Return

Increases On Point timer from 20s to 40s.

Backpack talent

Point of Honor

Increases On Point Weapon Damage bonus from 4% to 9% per stack.

Counts cover the recorded Escalation history and follow your filters. Each mission counts once per loot and date; vendor caches count separately. Gaps use distinct UTC dates with matching records. Recorded loot does not confirm today's availability.