- Mission appearances
- 11
- Recorded days
- 11
- First recorded
- 2026-05-02
How these statistics are counted
Appearances counts all matching records from the selected source. Mission appearances counts one record per mission, loot and date. Recorded days counts distinct dates with at least one matching record. The same loot in three missions on one day means three mission appearances and one recorded day.
Last seen is the newest matching date. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 7 missions
- DCD HeadquartersLast 2026-06-193appearances
- DARPA Research LabsLast 2026-09-242appearances
- Roosevelt IslandLast 2026-09-172appearances
- Potomac Event CenterLast 2026-07-131appearance
- Camp White OakLast 2026-05-151appearance
- American History MuseumLast 2026-05-071appearance
- Jefferson Trade CenterLast 2026-05-021appearance
Latest appearances Newest first
Full recorded history 11 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-09-24 | DARPA Research Labs | Mission |
| 2026-09-17 | Roosevelt Island | Mission |
| 2026-07-13 | Potomac Event Center | Mission |
| 2026-06-19 | DCD Headquarters | Mission |
| 2026-06-17 | DCD Headquarters | Mission |
| 2026-05-31 | DCD Headquarters | Mission |
| 2026-05-27 | Roosevelt Island | Mission |
| 2026-05-21 | DARPA Research Labs | Mission |
| 2026-05-15 | Camp White Oak | Mission |
| 2026-05-07 | American History Museum | Mission |
| 2026-05-02 | Jefferson Trade Center | Mission |
Set details Bonuses & talents
Core attribute Weapon Damage
- 2pc30% Rifle Damage
- 2pc30% Marksman Rifle Damage
- 3pc30% Headshot Damage
- 3pc30% Weapon Handling
On Point
Hitting a shot with a Rifle or MMR grants a stack.
The maximum stack count equals the weapon's magazine size.
Reloading grants +2% Weapon Handling and +4% Weapon Damage per stack for 20 seconds.
No stacks are acquired while the bonuses are active. The timer running out refills your magazine.
Switching weapons while the bonuses are active stops the effect and refills your magazine.
Switching weapons while the bonuses are not active removes all stacks and refills your magazine.
Point of No Return
Increases On Point timer from 20s to 40s.
Point of Honor
Increases On Point Weapon Damage bonus from 4% to 9% per stack.
