- Mission appearances
- 12
- Recorded days
- 12
- First recorded
- 2026-05-05
How these statistics are counted
Appearances counts all matching records from the selected source. Mission appearances counts one record per mission, loot and date. Recorded days counts distinct dates with at least one matching record. The same loot in three missions on one day means three mission appearances and one recorded day.
Last seen is the newest matching date. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 8 missions
- Camp White OakLast 2026-08-203appearances
- The Art MuseumLast 2026-09-292appearances
- Bank HeadquartersLast 2026-09-052appearances
- Jefferson Trade CenterLast 2026-08-241appearance
- Roosevelt IslandLast 2026-08-091appearance
- Federal Emergency BunkerLast 2026-07-141appearance
- Air & Space MuseumLast 2026-06-271appearance
- The TombsLast 2026-05-051appearance
Latest appearances Newest first
Full recorded history 12 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-09-29 | The Art Museum | Mission |
| 2026-09-05 | Bank Headquarters | Mission |
| 2026-09-02 | Bank Headquarters | Mission |
| 2026-08-24 | Jefferson Trade Center | Mission |
| 2026-08-20 | Camp White Oak | Mission |
| 2026-08-18 | Camp White Oak | Mission |
| 2026-08-09 | Roosevelt Island | Mission |
| 2026-07-21 | The Art Museum | Mission |
| 2026-07-14 | Federal Emergency Bunker | Mission |
| 2026-07-03 | Camp White Oak | Mission |
| 2026-06-27 | Air & Space Museum | Mission |
| 2026-05-05 | The Tombs | Mission |
Set details Bonuses & named items
Core attribute Armor
- 1pc15% Reload Speed
- 2pc24% LMG Damage
- 3pc30% Weapon Handling
Backbone
Perfectly Unstoppable ForceKilling an enemy increases total weapon damage by 7% for 15s. Stacks up to 5. Grenade kills add 2 stacks.
Carpenter
Perfectly Mad BomberGrenade Radius is increased by 75% Grenade that kill an enemy are refunded. Grenades can now be ''cooked'' by holding the fire button, making them explode earlier. Gain 15% bonus armor while aiming grendes
