- Mission appearances
- 10
- Recorded days
- 10
- First recorded
- 2026-04-25
How these statistics are counted
Appearances counts all matching records from the selected source. Mission appearances counts one record per mission, loot and date. Recorded days counts distinct dates with at least one matching record. The same loot in three missions on one day means three mission appearances and one recorded day.
Last seen is the newest matching date. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 9 missions
- Camp White OakLast 2026-05-142appearances
- Jefferson Trade CenterLast 2026-08-201appearance
- Roosevelt IslandLast 2026-08-141appearance
- DARPA Research LabsLast 2026-08-101appearance
- Jefferson PlazaLast 2026-07-191appearance
- Liberty IslandLast 2026-06-261appearance
- Stranded TankerLast 2026-06-161appearance
- Federal Emergency BunkerLast 2026-06-091appearance
- Air & Space MuseumLast 2026-05-291appearance
Latest appearances Newest first
Full recorded history 10 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-08-20 | Jefferson Trade Center | Mission |
| 2026-08-14 | Roosevelt Island | Mission |
| 2026-08-10 | DARPA Research Labs | Mission |
| 2026-07-19 | Jefferson Plaza | Mission |
| 2026-06-26 | Liberty Island | Mission |
| 2026-06-16 | Stranded Tanker | Mission |
| 2026-06-09 | Federal Emergency Bunker | Mission |
| 2026-05-29 | Air & Space Museum | Mission |
| 2026-05-14 | Camp White Oak | Mission |
| 2026-04-25 | Camp White Oak | Mission |
Set details Bonuses & talents
Core attribute Weapon Damage
- 2pc15% Weapon Handling
- 2pc15% Magazine Size
- 3pc15% Weapon Damage
Symphony
Killing an enemy further than 25m will provide 40% Weapon Damage to Shotguns, SMG, and Pistols, 20% Weapon Damage to AR's and LMG's and 25% Bonus Armor for 15s.
Killing an enemy within 25m will provide 40% Weapon Damage to MMR's and Rifles, 20% Weapon Damage to AR's and LMG's and 30% Headshot Damage for 15s.
Internittently killing enemies from both ranges will build stacks. At 4 stacks, all bonuses are multiplied by 2 and triggered at the same time for 15s. No stacks are acquired while these bonuses are active.
Fortissimo
Double the Weapon Damage of Symphony.
Accelerando
Decreases the number of stacks needed to proc the Symphony double buffs from 4 to 3.
