PT ProtoTrack

Brand & Gear Sets

Bonuses at a glance. Open a talent or named item for details.

Y8S3 · Red Horizon
PvE values · PvP notes

Bonuses and talents show PvE values. Explicit PvP values are available under each set. PvP Normalized values remain unchanged unless explicitly listed; Brand bonus swaps also apply in PvP.

28 gear sets Numbers indicate equipped pieces

Aces & Eights

Weapon Damage
2 30% Marksman Rifle Damage / 30% Rifle Damage
3 30% Headshot Damage / 30% Weapon Handling
4 Dead Man's Hand
Flip a card when landing shots with a Rifle or Marksman Rifle. After 5 cards are flipped, the damage of your next shot is amplified by 75%. More shots are enhanced the better the hand revealed. Four of a Kind: 4 shots. Full House: 3 shots. Aces and Eights: 2 shots. Flip an additional card on headshots.
Chest No Limit
Increases Dead Man's Hand damage bonus from 75% to 100%.
Backpack Ace in the Sleeve
Amplifies 1 extra shot when revealing your hand.
PvP bonuses
315% Weapon Handling

Aegis

Armor
2 70% Health
3 15% Total Armor
4 Stoic
Get +4% Damage Resistance for every enemy that is Targeting you. Max stack is 8. The bonus is Multiplied by 1.X, Where X is the number of agents in your group.
Chest Deceit
Enemies targeting your Decoy also count towards the Stoic Damage Resistance Bonus.
Backpack Polyethylene Plating
Increase Stoic Damage Resistance bonus from 4% to 5%.

Breaking Point

Weapon Damage
2 30% Rifle Damage / 30% Marksman Rifle Damage
3 30% Headshot Damage / 30% Weapon Handling
4 On Point
Hitting a shot with a Rifle or MMR grants a stack. The maximum stack count equals the weapon's magazine size. Reloading grants +2% Weapon Handling and +4% Weapon Damage per stack for 20 seconds. No stacks are acquired while the bonuses are active. The timer running out refills your magazine. Switching weapons while the bonuses are active stops the effect and refills your magazine. Switching weapons while the bonuses are not active removes all stacks and refills your magazine.
Chest Point of No Return
Increases On Point timer from 20s to 40s.
Backpack Point of Honor
Increases On Point Weapon Damage bonus from 4% to 9% per stack.

Cavalier

Armor
2 30% Hazard Protection
3 40% Repair Skills
4 Charging/Charged
Charging: For each second spent out of cover during combat Agents will get 5% reduced incoming skill damage. Max 50%. Charged: While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage reduction with all allies for 10 seconds. After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged Talent does not stack. If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the Charged Talent.
Chest Overcharging
Increases Charger max incoming damage protection to 70%
Backpack Safe Charging
Charger gives 10% protection per second

Concentrated Company

Weapon Damage
2 10% Weapon Damage
3 30% Weapon Handling
4 Camaraderie
Shooting an enemy marks them for 10s. When a marked enemy dies, receive one stack of 3% Weapon Damage and 3% Critical Hit Damage for each ally or skill that contributed to killing that enemy, including yourself. Maximum stacks: 35. Stacks decay every 10s. Maximum number of marks: 4.
Chest All for One
Increase the amount of marks that can be placed from 4 to 8.
Backpack One for All
Increases the Weapon Damage bonus per stack from 3% to 6%.

Core Strength

Mixed
2 +10% Weapon Handling
3 +5% Weapon Damage / +5% Total Armor / +5% Skill Efficiency
4 Core Exercise
For each Core on your Gear Pieces, receive 40% of the other two Cores' bonuses. Skill Tiers count as 15% Skill Efficiency when these bonuses are applied. All pieces from this Gear Set, apart from the Backpack, will feature random Cores.
Chest Inner Core
Increase the percentage of the bonuses you receive from the other Cores from 40% to 75%.
Backpack Outer Core
This Talent does not provide a direct change to the Core Exercise Talent. This Backpack features three Core Attributes.
Core attributes by piece
maskRandom
chestRandom
holsterRandom
backpackWeapon Damage / Armor / Skill Tier
glovesRandom
kneepadsRandom

Eclipse Protocol

Skill Tier
2 15% Status Effects
3 15% Skill Haste / 30% Hazard Protection
4 Indirect Transmission
Enemies that die while affected by your status effects spread those status effects to another enemy within 10m and refresh 50% of the duration.
Chest Proliferation
Increases Indirect Transmission Range from 10m to 15m and refresh percentage from 50% to 75%
Backpack Symptom Aggravator
Amplifies all damage you deal to status affected targets by 30%

Ember Engine

Skill Tier
2 8% Skill Efficiency
3 30% Status Effects
4 Spontaneous Combustion
Every Status Effect you apply has a 40% chance of also applying Burn to the enemy. If the Status Effect initially applied was Burn, the enemy will receive +25% Burn Damage for the duration of the Burn.
Chest Flashpoint
Increase the chance of applying Burn of Spontaneous Combustion to 20%.
Backpack White Hot
Increase the Duration of the Burn Damage debuff of Spontaneous Combustion by +50%.

Foundry Bulwark

Armor
2 10% Total Armor
3 1% Armor Regen / 50% Shield Health
4 Makeshift Repairs
Whenever you or your shield take damage, 20% of that amount is repaired to both over 15 seconds.
Chest Improved Materials
Increases Makeshift Repairs from 20% to 30%.
Backpack Process Refinery
Increases Makeshift Repairs speed from 15 seconds to 10 seconds.

Future Initiative

Skill Tier
2 30% Repair-skills
3 30% Skill Duration / 15% Skill Haste
4 Ground Control
Increases you and your allies' total weapon and skill damage by 15% when at full armor. When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount.
Chest Tactical Superiority
Increases Ground Control damage bonus from 15% to 25%.
Backpack Advanced Combat Tactics
Increases Ground Control proximity repair from 60% to 120%.

Hard Wired

Skill Tier
2 15% Skill Haste
3 15% Skill Damage / 30% Repair Skills
4 Feedback Loop
Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds and increases total skill damage and repair by 10% for 20 seconds. This can occur at most once per 20 seconds.
Chest Positive Reinforcement
Increases Feedback Loop skill damage and repair bonus from 10% to 25%.
Backpack Short Circuit
Decreases Feedback Loop cooldown from 20 seconds to 10 seconds.

Heartbreaker

Armor
2 15% Assault Rifle Damage / 15% LMG Damage
3 15% Weapon Handling
4 Heartstopper
Headshots apply pulse for 5 seconds. Weapon hits on pulsed enemies add and refresh a stack of 1% bonus armor and 1% damage to pulsed enemies for 5 seconds. Max stack is 50.
Chest Max BPM
Increases max stacks for Heartstopper from 50 to 100
Backpack Cold
Increases total bonus armor gained per stack of Heartstopper from 1% to 2%.

Hotshot

Weapon Damage
2 30% Marksman Rifle Damage
3 30% Weapon Handling / 30% Headshot Damage
4 Headache
The first headshot with a Marksman Rifle increases the next headshot by 80%. The second consecutive headshot with a Marksman Rifle gives +10% armor; at full armor, it gives bonus armor up to +50% of your current armor value. The third consecutive headshot refills the magazine. From the fourth headshot onward, agents receive all 3 bonuses for each consecutive headshot kill. Missing a headshot resets the cycle.
Chest Daring
Increases bonus Armor from 50% to 100%
Backpack Blessed
Agents can miss a headshot before resetting the cycle

Hunter's Fury

Weapon Damage
2 15% Shotgun Damage / 15% SMG Damage
3 20% Armor on kill / 50% Health on Kill
4 Apex Predator
Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
Chest Endless Hunger
Increases the duration of Apex Predator stacks from 10 seconds to 30 seconds.
Backpack Overwhelming Force
Increases the radius of disorient on Apex Predator kills from 5 meters to 10 meters.

Measured Assembly

Skill Tier
2 15% Skill Haste
3 60% Repair Skills / 40% Explosive Resistance
4 Huddle
Recieve +1 Skill Tier for each ally Agent that is within the range of the hive or Smart Cover. While at Skill Tier 6, having at least one ally Agent in the range of your Hive or Smart Cover for 4s will grant Overcharge for 15s Cooldown: 40s Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed. cooldown 10s. The cooldown is 20% faster for each ally agent within the range of your hive or smart cover.
Chest Hivemind
Decrease the Overcharge cooldown from 40 to 25.
Backpack Smart Cooperation
Decrease the cooldown for destroying Mortars and enemy skills from 10 to 1

Negotiator's Dilemma

Weapon Damage
2 15% Critical Hit Chance
3 20% Critical Hit Damage
4 Crowd Control
Critical hits mark enemies for 20s, up to 3 marks total. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Whenever a marked enemy dies, gain +10% Critical Hit Damage, stacking up to 10 times, or until combat ends.
Chest Target Rich Environment
Increases Crowd Control mark count from 3 to 5.
Backpack Critical Measures
Increases Crowd Control damage to additional marked enemies from 60% to 112%.

Ongoing Directive

Weapon Damage
2 15% Status Effects
3 30% Reload Speed
4 Rules of Engagement
Shooting a status-affected enemy applies a mark. Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the agent's active weapon to the rest of the party. The mark lasts for 10s. Hollow-Point Ammo amplifies weapon damage by 40% and applies bleed on hit.
Chest Parabellum Rounds
Increases Hollow-Point Ammo damage amplification to 60%. This bonus does not apply to party members.
Backpack Trauma Specialist
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.

Ortiz: Exuro

Skill Tier
2 20% Burn Duration / 15% Skill Health
3 40% Burn Damage
4 Ortiz Incinerator Turret Prototype
The Incinerator Turret spins 360°. You are immune to your own Incinerator Turret's fire. The Incinerator Turret explodes when disabled.
Chest Chain Combustion
Enemies set ablaze by the Ortiz Incinerator Turret Prototype ignite other enemies within 10m.
Backpack Heatstroke
Deal +40% Amplified Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype. +25% Ortiz Incinerator Turret Prototype Range. This damage bonus is an amplifier; the in-game description incorrectly calls it increased Weapon Damage.

Ortiz: Reficere

Skill Tier
2 +8.0% Skill Efficiency
3 +60.0% Repair Skills
4 Ortiz Rapid Application Nanite Prototype
Healing Skills' Duration and Range are decreased by 75%, but their Healing Efficiency is increased by 100%. Healing an Ally with a Skill will provide them 30% Hazard Protection for 10s. Cooldown per ally: 10s.
Chest Overcharged Nanites
Increase the Healing Efficiency bonus from 100% to 150%.
Backpack Improved Dampeners
Decrease the Duration and Range reduction from 75% to 25%.

Refactor

Mixed
2 15% Status Effects
3 25% Skill Damage
4 Return to Sender
For PvE: Receive repairs of 10% of the damage dealt by your Skills. Your allies will receive repairs of 20% of the damage dealt by your Skills. For PvP: Receive repairs of 5% of the damage dealt by your Skills. Your allies will receive repairs of 10% of the damage dealt by your Skills.
Chest Increased Interest
For PvE: Increase the repairs received from Return to Sender from 10% to 25%, and from 20% to 35% For PvP: Increase the repairs received from Return to Sender from 5% to 15%, and from 10% to 20%
Backpack Over-engineered
While at full Armor, repairs received from Return to Sender will provide Bonus Armor, up to 80% of your Total Armor. Does not apply to allies.
Core attributes by piece
maskSkill Tier
chestSkill Tier
holsterSkill Tier
backpackArmor
glovesArmor
kneepadsArmor

Rigger

Skill Tier
2 15% Skill Haste
3 15% Skill Duration
4 Tend and Befriend
Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed. Interactions include: - Using / Deploying the Skill - Changing the skills target - Healing the skill
Chest Best Buds
Increase the damage buff from 25% to 50%
Backpack Complete Uptime
Cancelling your skills will reset their cooldown.

Striker's Battlegear

Weapon Damage
2 15% Weapon Handling
3 15% Rate of Fire
4 Striker's Gamble
Weapon hits amplify total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 to 50 stacks 2 stacks lost per second between 51 and 100 stacks.
Chest Press the Advantage
Increases max stacks for Striker’s Gamble from 100 to 200. 3 stacks lost per second between 101 and 200 stacks.
Backpack Risk Management
Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 1%.

System Corruption

Mixed
2 15% Armor on Kill
3 40% Disrupt Resistance / 40% Pulse Resistance
4 Hackstep Protocol
Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor and hides your nameplate for 5 seconds. Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.
Chest Compiler Optimization
Decreases Hackstep Protocol cooldown from 20 seconds to 15 seconds.
Backpack Multithreaded Execution
Increases Hackstep Protocol bonus armor from 50% to 100%.
Core attributes by piece
maskWeapon Damage
glovesWeapon Damage
holsterWeapon Damage
backpackArmor
chestArmor
kneepadsArmor

Tip of the Spear

Weapon Damage
2 20% Signature Weapon Damage
3 10% Weapon Damage
4 Aggressive Recon
Dealing damage with a signature weapon increase total weapon damage by 20% for 60 seconds. Automatically generate specialization ammo every 60 seconds.
Chest Specialized Destruction
Increases Aggressive Recon weapon damage bonus from 20% to 40%.
Backpack Signature Moves
Increases signature weapon damage by 20%, and doubles the amount of signature weapon ammo generated by Aggressive Recon.

Tipping Scales

Weapon Damage
2 30% Mag Size
3 30% LMG Damage
4 Throttle Control
Shooting builds stacks to a maximum of 50. Each stack provides +0.5% Weapon Handling and +5% Critical Hit Damage. Lose 6 stacks per second while not shooting. No stacks are lost if an enemy is suppressed.
Chest Sustainability
Increase the maximum number of stacks from 50 to 75.
Backpack Snowball
Increases the Critical Hit Damage received per stack from 5% to 8%.

True Patriot

Armor
2 15% Weapon Handling
3 30% Magazine Size
4 Red, White, and Blue
Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue. Red: Amplifies the enemy's damage taken by 15%. White: Shooting the enemy repairs the attacking agent's armor by 2% once every second. Blue: Decreases the enemy's damage dealt by 10%. Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5m explosion, dealing damage equal to their total health and armor. Explosion damage is reduced on Named enemy deaths.
Chest Waving the Flag
Increases Red, White and Blue rotation speed to 1s.
Backpack Patriotic Boost
Increases Red, White and Blue debuff strength. Red: From 15% to 30%. White: From 2% to 5%. Blue: From 10% to 20%.
PvP bonuses
215% Weapon Handling

Umbra Initiative

Weapon Damage
2 15% Critical Chance
3 30% Reload Speed
4 From the Shadows/Into the Light
From the Shadows: While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.3% RPM. Buff does not apply while shooting from cover. While out of cover you lose 2 stacks per second at normal speed and 1 stack per second if sprinting. Into the Light: While out of cover and in combat, gain 10 Stacks per second up to 50. Each stack will give 0.8% Armor regen when it is consumed. Stacks consume, 10 stacks per second, only in cover.
Chest From the Shadows
Increases max stacks for From the Shadows from 50 to 100 and stack gain from 10 to 20.
Backpack Into the Light
Increases max stacks for Into the Light from 50 to 100, stack gain from 10 to 20 and stack consumption from 10 to 20

Virtuoso

Weapon Damage
2 15% Weapon Handling / 15% Magazine Size
3 15% Weapon Damage
4 Symphony
Killing an enemy further than 25m will provide 40% Weapon Damage to Shotguns, SMG, and Pistols, 20% Weapon Damage to AR's and LMG's and 25% Bonus Armor for 15s. Killing an enemy within 25m will provide 40% Weapon Damage to MMR's and Rifles, 20% Weapon Damage to AR's and LMG's and 30% Headshot Damage for 15s. Internittently killing enemies from both ranges will build stacks. At 4 stacks, all bonuses are multiplied by 2 and triggered at the same time for 15s. No stacks are acquired while these bonuses are active.
Chest Fortissimo
Double the Weapon Damage of Symphony.
Backpack Accelerando
Decreases the number of stacks needed to proc the Symphony double buffs from 4 to 3.
No matching sets found.